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"It's . Do you know where your meat body is?"

.: Modifiers :.
· DV8 [21-01-2008 / 11:28:06]
 

During combat situations there will be many factors weighing into the chance of success of different tests. All these modifiers are applied to a test's target number in order to produce the final target number against which the test is made. Here is an overview of the different, relevant modifiers you can encounter when in combat.


.: Injury Modifiers :.
Damage TypeNumber of BoxesInjury ModifierInitiative Modifier
Uninjured0NoneNone
Light1+1-1
Moderate3+2-2
Serious6+3-3

.: Ranged Combat Modifiers :.
SituationModifier
Recoil, Semi-automatic+1 for second shot that Combat Phase
Recoil, burst-fire+3 per burst that Combat Phase
Recoil, full-auto+1 per round fired that Combat Phase
Recoil, heavy weapon2 x uncompensated recoil
Blind Fire+8
Partial Cover+4
Visibility ImpairedSee Visibility Table
Multiple Targets+2 per additional target that Combat Phase
Target Running+2
Target Stationary-1
Attacker in melee combat+2 per opponent or -2 per opponent (when friendly opponents)
Attacker running+4
Attacker running (difficult ground)+6
Attacker walking+1
Attacker walking (difficult ground)+2
Attacker woundedSee Injury Modifiers
Smartlink (with smartgun)-2
Smart goggles (with smartgun)-1
Laser sight-1
Using a second firearmsee below
Aimed shot-1 per Simple action spent aiming (up to a maximum of simple actions equal to half the skill used rounded down)
Called Shot+4

.: Visibility Modifiers :.
ConditionType of Vision (Cyber/Natural)
 NormalLowlightThermographic
Full Darkness+8+8/+8+4/+2
Minimal Light+6+4/+2+4/+2
Partial Light+2+1/0+2/+1
Glare+2+4/+2+4/+2
Mist+2+2/00
Light Smoke/Fog/Rain+4+4/+20
Heavy Smoke/Fog/Rain+6+4/+2+1/0
Thermal Smoke+4+4+8/+6
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