| · DV8 [21-01-2008 / 13:08:00] |
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Harlequin's Back was an incredibly difficult story to get the players through without them losing track or interest in the things that were happening around them. I had started fairly early on to drop certain hints of what was to come. They had been introduced to Mr. Darke already, and Burnout had been introduced, as well as Dunkelzahn. I had given it a bit of a biblical twist by putting Leto in the Metaplanner role of Ryan Mercury and making this a religious affair. He literally become the Second Coming, which you can read in Leto's History Appendix. He was not the international super-stud spy that Mercury was, but simply a cog in the wheel of a conspiracy brewed up by the Vatican.
Many of my players' characters died in the run up to Harlequin's Back, and I wasted a lot of time getting their next characters informed enough so they wouldn't be totally at a loss once they went in. That took a lot of time, and a lot of patience from my players.
My players don't like to be responsible for the world's well-being. They like to play lone-wolf, egotistical characters, and that's cool. I really don't mind that. However, a little compassion might come in handy when The Dark Warrior [or Warden] stands up against you in his full glory and tells you that he will raise you into the higher echelons of his council if only they would kill the songbird.
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