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| LTG Codes: | 11206 |
| Size: | 436 sq. kilometers |
| Population: | 498,000 (Human 81%, Elf 6%, Dwarf 1%, Ork 10%, Troll 1%, Other 1%) |
| Sec. Rating: | E |
| Hospitals: | 6 |
| Major Corps: | None |
| Major Gangs: | Brain Eaters, Crimson Crush, Red Hot Nukes, Rusted Stillettos, Spiders |
| Map: | Click here |
| Lone Star Sec. Ratings: |
C Zones
- Redmond (a.k.a. Touristville)
Note that the rest of the area is collectively known as The Barrens.
E Zones
- Avondale
- Brain Haven
- Hollywood
- Kingsgate
- Plastic Jungles
- Purity
- Sophocles
- Woodinville
E Zones
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.: Redmond Redmond and Puyallup together make up what is known as the Barrens - areas where law enforcement doesn't go and your rights extend only as far as your weapon reaches. Until the Crash of 2029, Redmond was a prosperous district, a major center for computer industry. After the Crash, industry and the local government both collapsed, and most of the residents turned to lawlessness and riots, while the rest fled to Bellevue. The empty homes and building drew refugees from other districts and within a few years Redmond was a ghost town inhabited by criminals, transients, refugees and those who were unwilling or unable to leave.
There are roughly half a million people in Redmond nowadays, and almost all of them are poor. The conditions in Redmond are not conducive to rising above your station, or even acting like a decent human being. The place is a seething mass of violence waiting to explode. Organised crime is big in Redmond, and the Mafia, Yakuza and Seoulpa Rings all recruit heavily from the gangs.
The terrain is mainly composed of abandoned buildings and cracked streets, occasionally broken up by "toxic castles" - manufacturing plants walled up and heavily protected. Glow City is a neighbourhood built on a nuclear plant that suffered a partial meltdown, and radiation sickness and mutations are a fact of life there.
Redmond is an easy place for a shadowrunner to hide out, as long as you can protect yourself from inhabitants. It is also a common Johnson choice for a meet, especially on the Bellevue border where there is some law enforcement bleed-over. Plenty of shadowruns start in Redmond, but few actually take place in it. It's a good place to meet in, but I wouldn't want to live there.
.: Places of Interest In Redmond "hot-spot" has a uniquely neighbourhood feel. Ask for a "hot-spot" in Redmond and they'll point you to any number of toxic sites. If you want a thrill that could take your life, then Redmond is for you.
.: Gangs Redmond has more gangs than any other district in Seattle, hundreds, in fact. The gangs are the closest thing to a law or a government. The Rusted Stillettos claim territory near Glow City, and run protection rackets there. Many of the Trolls and Orks who make up the gang are literally mutants, with sickly looks and pale skin. Their colours are black and rust red. The Brain Eaters are a mixed-race gang uperating in the Touristville area. They scavenge what remains of Redmond's technology, and are the sole group of shadow-deckers operating out of Redmond. They are also heavily into smuggling.
The Red Hot Nukes are a dwarf go-gang based around Route 202. They consider themselves more of a neighbourhood association than a gang, and are explosives experts. Most of their rackets involve demolitions in some way; The Nukes love to blow things up. Their colours are gray and red, and all members wear baseball caps.
The Spiders are one of Redmond's largest and newest gangs, made up of victims of the Universal Brotherhood. They all follow the Spider totem, even the un-Awakened, and are led by a Spider shaman named Widow. The Spiders are obsessed with protecting Redmond from insect spirits and other magical threats, and press-gang people into the gang from time to time. They are headquatred just south of Beaver Lake and Glow City, and their colours are black or dark brown with a red web pattern overlaid.
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